When it comes to Mame arcade emulation though G-Sync is actually extremely handy because the vast majority of games do not run at 60 fps. In terms of console emulation G-Sync itself is actually pretty minor since most systems ran at 60 fps already. This stuff is especially good with the newer high refresh rate monitors and maintaining a 120 - 144 frame rate is rather difficult unless you have an absolute beast of a system or you are willing to sacrifice graphic fidelity. G-Sync syncs the monitor to the framerate removing the tearing. G-Sync itself really shines in PC gaming when your framerate fluctuates which is what will cause the screen tearing. Now you could always turn off V-Sync to reduce input latency but then you will get screen tearing when your frame rate is not in sync with your monitors refresh rate. This means you get lower input latency because V-Sync does add some to all gaming. Well basically you get the benefits of V-Sync without the drawbacks of it. I recommend everyone gaming on a LCD television to do the same thing, whether you are gaming on a living room pc, a console like the NES classic mini, or a playstation/Xbox. For the best experiencing gaming I enable "game mode" and disable all the extra effects, which basically turns it into a big PC monitor. If I leave all of the post processing effects turned on the input lag is way higher. My particular model has been tested and it has an approximate input delay of about 30ms, which isn't too far off real world scenarios for gaming monitors. Personally, I do all of my gaming on an IPS LCD television, and to my eye the input lag is fine. This is because modern LCDs apply processing effects to the frame as it is being rendered to the screen for example, frame duping to artificially inflate the frame rate, interpolation, saturation controls, dynamic contrast, ect. If you are gaming on an LCD television the lag can easily stretch to two or three additional frames. This is as close as we are ever likely to get. The difference in lag between an emulated SNES on an LCD gaming monitor, and a real SNES on a CRT television is about one frame. So fortunately, as that option is now in the GUI, I just deactivated it for those two systems.The problem isn't emulation, it is LCD televisions. I’ve realised that if I change the emulator in NES from libretro FCUMM to Nestopia, then it works fine… so I guess that’s an emulator problem? I had no luck with snes, both SNES9X and BSNES have that screen tearing if I have the VRR enable. I have the enable without problems in all systems (even N64 or Dreamcast) but for some reason I have a terrible screen tearing in NES and SNES only. So I suggest to internally turn off the second instance on PSX system if the user select that emulator… (same as they are doing with the rest: N64, Dreamcast, etc.) otherwise the user will report this as a problem (same as I did). I guess this won’t happen with psxRearmed as it’s more «vanilla emulation». My computer is not powerful enough to run a second instance o that and it hangs. I think that’s because of the settings I have in Madmafen (very high). Regarding the auto frame delay, that’s weird because in my case since it was implemented, when I enter in retroarch settings, it’s always OFF no matter the option I have in ES.Īnd regarding the latency options for PSX core, that is correct, it works if I disable both runahead option (if I turn off only the but I let the number of frames enable, it shows the decoration an it hangs loading the auto.state. You’ll see that it will start showing random bezels as if you have the option instead of the system bezels. Regarding the screensaver, is as easy as if you force the activation manually with the option enable in the screensaver options. My platform is a x86_64 PC with Nvidia Graphic card. Hi Atari, sorry but I don’t have so much time so I don’t know If I could send the logs later.
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